The synergy between characters is designed to create a balanced flow of offense and defense, making this deck both fun and competitive
if a player exhausts their deck and is unable to draw a card when they need to (for example, at the start of their turn), they lose
You may play that card for as long as you control Lightning
This is thanks to RanisTheSlayer, who shared it in a post on r/MagicTCG
Getting Moana on a location with another character and a Vault Door in play can deliver a huge pay-off, but if you're letting the opponent run away with the game while you try to set up all of those pieces, it just isn't worth it
Damage is dealt to both cards, which is decided by their strength stats (which you can find on the handy-dandy diagram in the previous section)